Haunted House

An Interactive Fiction Game for the TRS-80



Haunted House TRS-80 Instructions | Haunted House Solution


Where to play Haunted House on-line

You can play Haunted House right here! Thanks to Chris Cantrell for the code to make this work. Check out his Haunted House site http://computerarcheology.com/TRS80/HauntedHouse/

Play Me!

Play the game in a TRS80 emulator. Click on the black console and press any key.

Haunted House Reviews

Be sure to check out Gaming After 40's blog and his playthrough of Haunted House - http://gamingafter40.blogspot.com/2013/06/adventure-of-week-haunted-house-1979.html.

Haunted House Manuals

Download the PDF of the TRS-80 Haunted House Manual : http://www.figmentfly.com/hauntedhouse/hauntedhouse-trs.pdf.

The text of the Haunted House manual can be found here : Haunted House TRS-80 Instructions

The Solution to Haunted House can be found here :Haunted House Solution

Haunted House Game Roms

Download the Haunted House TRS-80 Game ROM here : http://www.figmentfly.com/hauntedhouse/trs80roms/hauntedhousetrs.zip

Emulators

TRS-80

For PC Users : Visit http://www.trs-80.com/wordpress/emulators/.

For Mac Users : Visit http://macscene.net/

Haunted House Remade

Joe Peterson has recreated the original Haunted House and it is playable on his webpage as well as in the Android App he created. Both can be found on his "Explore" Adventure Games website.

Information about Haunted House

The original part number for the cassette of Haunted House was 26-1910 and the price was $9.95 according to http://www.tim-mann.org/trs80/tandycat.txt.

Haunted House Instructions For TRS-80

A DIVISION OF TANDY CORPORATION
FORT WORTH, TEXAS 76102
Haunted House Program:
© 1979 Device Oriented Games

Licensed to Tandy Corporation.
All Right's Reserved.
Haunted House Program Manual:
© 1979, 1981 Tandy Corporation
All Rights Reserved.

Loading Instructions

Haunted House is written in Machine Language, and the asterisks will flash at a much slower rate than normal. If you have a Model I, Level II Disk System, or a Model III Disk System, this program will not load into Disk Basic. You must use Model I BASIC2 or Model III BASIC to load this program. Follow the instructions for Level II as shown below.

Level I

1. Place the tape in the Cassette Recorder and press "PLAY".
2. Model I Users: Type [C][L][\?\] and press [ENTER]. Model III Users:
Type [CLOAD] and press [ENTER].
3. When the program is loaded into the TRS-80, it will start playing
automatically.
4. Press any key to start.
5. Press [ENTER] after every instruction you type.

Level II

1. Place the tape in the Cassette Recorder and press "PLAY".
2. Model III Users Only: When CASS? appears on the screen, type .
3. When MEMORY SIZE? appears, press [ENTER].
4. When READY appears, type [SYSTEM] and press [ENTER].
5. The screen will show *?. Type [HAUNT] and press [ENTER].
6. When *? appears again, type [/] and press [ENTER].
7. Press any key to start.
8. Press [ENTER] after every instruction you type.

Haunted House

Generations have passed since the McDaniel family mysteriously disappeared. It is said that a stranger came to visit on that cold, Autumn day many years ago, but no one knows for sure. Their house has been vacant for decades now. Its two story image is forlorn and looming, visible only from the narrow, winding road that has been distorted by vegetation from the surrounding forest. The stone wall that encompasses the house is discolored and broken from years of neglect, its iron gate rusty and worn by angry seasons. The windows are boarded ? the house is quiet and contented, not accustomed to visitors. The wind is restless today, blowing fallen leaves in all directions. As you walk towards the entrance of the house, the wind grows distant and weak. Suddenly, the calm and silence is broken by sounds from within the house!

Do you have the courage to enter?

Playing the Game

HAUNTED HOUSE is a very simple game. There are no treasures to find. There are no scores to keep. There is no time limit. You only have one task - GET OUT OF THE HOUSE ALIVE!!

To move within the house, use single letter commands (N, S, E, W) for directions. For the most part, use two word commands such as [GET BUCKET] or [DROP ROPE] to play the game. Always follow every command by pressing [ENTER].

If you want to know what you are holding at anytime during the game, type [INVENT] (for Inventory) and press [ENTER].

If you ever become lost, type [LOOK] and press [ENTER], and the game will tell you where you are. If you die, you must reload the tape and start over.

HAUNTED HOUSE consists of two parts. When you have successfully completed the first part of the game, the screen will display READY CASSETTE. At that time, make sure the "PLAY" button is depressed on the recorder and press [ENTER] to load the second part of the game.

Good Luck!!!

Haunted House Solution


This document below used to be on Steve McCoy's website at www.simology.com but it seems that his site no longer exists. When I realized this, I knew that I couldn't let the great knowledge from his site be lost. Luckily the Internet Archive Wayback Machine (http://www.archive.org/) allowed me to find his old web pages and post them here. I hope that other people get to enjoy these solutions as much as I did. Thank you Steve, wherever you are!

- Sean Murphy


Title:  Haunted House
Game type: Text based adventure
Vendor: Radio Shack
Year: 1979

Walkthru by: Steve McCoy
Date: 09.05.98
email: smccoy@simology.com
web: http://www.simology.com/smccoy


Foreword

This game originally came out in the late 70's and early 80's.  It was released by Radio Shack for the TRS-80 Model I or Model III.

Since I'm a huge fan of adventure games.... and this is one of  the few I first played on my first computer during my Chirstmas break from high school in 1980.  My parents had purchased the Model III as my Chirstmas present and Haunted House was included along with others. This game is very dear to my heart as most of these classic text adventures.

This game is based on getting in a Haunted House....or more to the point once your in the house how do you get out of the house.. Alive!

Like may adventures of the time... you tend to die over and over.  Every wrong move can result in your death.  The games didn't allow for saving each step... so you have to start from scratch each time you 'choose poorly'.  This walkthru will smooth out each phase or step of the game. I hope this helps you on your quest....


Key Dangers:

Levitating Knife (living room)
Animated Suit of Armour (breakfast room)
Ghosts (upstairs)
Bucket of Water (kitchen)
Rusted Sign (upstairs)

Key Items:

Rope (secret passage)
Hall Door Key (servants room in cabinet <grin>)
Bucket of Water (kitchen)
Mysterious Scroll (living room)
Magic Sword (upstairs)
Levitating Knife (living room)
Crumpled Paper (outside at front door)
Rusted Sign (upstairs balcony room)

House Logical Map by Branden Robinson

 
 

Game Start:

HAUNTED HOUSE!
YOU ARE AT THE OUTSIDE OF THE HOUSE.
THERE IS A CRUMPLED PIECE OF PAPER ON THE GROUND.
THE FRONT DOOR IS CLOSED.
:

(at this point get the paper and read about the magic word PLUGH.  After saying the magic word you get the following.)

YOU MATERIALIZE INSIDE THE DOOR.
YOU ARE AT THE FOYER.
:

(ok campers your in the house... now the challenage begins, getting out!  Here is a hand drawing of the house layout.  The structure is a two story house.)


Frist Floor Map

(frist off lets head for the Living room.)

:E
YOU ARE IN THE LIVING ROOM.
A KNIFE IS LEVITATING IN THE MIDDLE OF THE ROOM.
THERE IS A MYSTERIOUS SCROLL ON THE GROUND.
:

(careful any move other than West to leave the room from the direction you came will end in death!  all you need to do here is just GET KNIFE.)

:GET KNIFE
OK
:GET SCROLL
OK
:READ SCROLL
IT SAYS, "THERE IS ESCAPE FROM THE SECOND FLOOR!"

(this is the clue that points you to the exit from the second floor.)

:E
YOU ARE AT THE DINING ROOM.
:S
YOU ARE AT THE KITCHEN.
A BUCKET OF WATER IS ON THE FLOOR.
:

(at this point you can either get the bucket of water or not... it won't change the final out come of the game.  be careful and don't drink the water or.... so lets go south again)

:S
A SUIT OF ARMOUR HERE FLEES WHEN IT SPOTS YOUR KNIFE
YOU ARE AT THE BREAKFAST ROOM.
:

:E
YOU ARE AT THE SERVANTS QUARTERS.
THERE IS A CABINET ON ONE WALL
:

(this cabinet and room are a little tricky.  you must go in certian directions to get trapped in the room.  when this happens you open the cabinet and a key appears. then you must go certian directions to get out of the room with the key.)

:S
YOU ARE AT THE SERVANTS QUARTERS.
THERE IS A CABINET ON ONE WALL
:N
YOU ARE AT THE SERVANTS QUARTERS.
THERE IS A CABINET ON ONE WALL
:W
YOU ARE AT THE SERVANTS QUARTERS.
THERE IS A CABINET ON ONE WALL
:OPEN CABINET
OK
THERE IS A KEY IN IT.
:GET KEY

(now that we have the key we are ready to leave.  as you can see our exit from the room should be West.  but when we went West we didn't leave the room.  now we must go in certian direction to leave room.)

:E
YOU ARE AT THE SERVANTS QUARTERS.
THERE IS A CABINET ON ONE WALL
:S
YOU ARE AT THE SERVANTS QUARTERS.
THERE IS A CABINET ON ONE WALL
:W
YOU ARE AT THE BREAKFAST ROOM.

(ah free at last.  now lets get the rope from the bedrooms and get upstairs.)

:N
YOU ARE AT THE KITCHEN.
A BUCKET OF WATER IS ON THE FLOOR.
:N
YOU ARE AT THE DINING ROOM.
:W
YOU ARE AT THE LIVING ROOM.
:W
YOU ARE AT THE FOYER.
:W
YOU ARE AT THE EAST END OF THE HALL.
:N
YOU ARE AT THE GREEN BEDROOM.
THERE'S A PANEL ON THE WEST WALL
:GO PANEL
YOU ARE AT THE SECRET PASSAGE.
A ROPE IS NEARBY.
:GET ROPE
OK

(now we have the rope.  we need to proceed to the hallway door that is locked.)

:W
YOU ARE AT THE BLUE BEDROOM.
THERE'S A PANEL ON THE EAST WALL
:S
YOU ARE AT THE WEST END OF THE HALL.
A LOCKED DOOR BARS THE WAY SOUTH.
:

(at this point if you didn't have the key in your hand you would get 'A LOCKED DOOR BARS THE WAY SOUTH' but since you do have the key from the Servants cabinet you just go South.)

:S
YOU ARE AT THE MASTER BEDROOM
A WALL OF RAGING FIRE BLOCKS THE WAY EAST
:

(here the author is just trying to scare you out of the only real direction to go... which is East.)

:E
ARE YOU JUST GOING TO WALK RIGHT THROUGH
THAT RAGING FIRE?
:YES
OK
YOU ARE AT THE LIBRARY.  THERE IS A HOLE IN THE
CEILING.

(now since you have the rope we can get to the second story of the Haunted House.  just drop the rope and it will via magic extend up through the hole.  if your running this game from a real TRS-80 cassette and machine the cassette will start again to load the second half of this adventure.  hey the thing ran in 4k <grin>)


second floor map

:DROP ROPE
OK
INSTANTLY THE ROPE UNWINDS AND LEVITATES TO
THE HOLE IN THE CEILING!
:CLIMB ROPE
YOU DROP EVERYTHING YOU HAD TO CLIMB THE ROPE
TO THE SECOND FLOOR.
YOU ARE IN A DIMLY LIT ROOM.  THERE IS A HOLE IN
THE FLOOR.
THERE IS A MAGIC SWARD ON THE FLOOR.
:

(ok avdventure fans the game is half over.  now its time to kill ghosts.  get the sword and follow me.)

:GET SWORD
OK
:READ SWORD
AN INCRIPTION READS, "GHOST KILLER."
:E
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:KILL GHOST
YOUR MAGIC SWARD ENABLES YOU TO KILL THE GHOST.
:W
YOU ARE IN A DIMLY LIT ROOM.  THERE IS A HOLE IN THE FLOOR.
:S
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:KILL GHOST
YOUR MAGIC SWARD ENABLES YOU TO KILL THE GHOST.
:N
YOU ARE IN A DIMLY LIT ROOM.  THERE IS A HOLE IN THE FLOOR.
:W
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:KILL GHOST
YOUR MAGIC SWARD ENABLES YOU TO KILL THE GHOST.
:W
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:KILL GHOST
THE GHOST IS IMMUNE TO YOUR ATTACK!
:S
THE GHOST WILL NOT LET YOU PASS!

(ok we come to the head ghost here.  you need to go South to get out of the house.  but we need to out smart the immune ghost first.  you need to get rid of the sword to pass the ghost.  then a tricky combo direction move and your by the immune ghost.)

:E
YOU ARE IN A DIMLY LIT ROOM.
THE BODY OF A DEAD GHOST IS ON THE FLOOR.
:E
YOU ARE IN A DIMLY LIT ROOM.  THERE IS A HOLE IN THE FLOOR.
:DROP SWORD
OK
:W
YOU ARE IN A DIMLY LIT ROOM.
THE BODY OF A DEAD GHOST IS ON THE FLOOR.
:W
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:

(ok do a quick move on the immune ghost)

:S
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:N
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:W
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A GHOST HERE.
:S
YOU ARE IN A DIMLY LIT ROOM.
THERE IS A RUSTY OLD SIGN LAYING ON THE GROUND.
:GET SIGN
OK
:READ SIGN
THE SIGN SAYS,
"THERE ARE THREE EXITS FROM THIS ROOM.  ONLY ONE IS TRUE.... YOU MUST KNOW,  BUT NOT BE BURDENED BY, THIS CLUE!"
:

(ok final trap by the author to get you killed.  you can leave this room from any exit W, E, S.  but if you have the sign with you then you fall to your death .... its heavy <grin>. sooo)

:DROP SIGN
OK
:S
YOU WALK THROUGH A DOOR AND FIND YOURSELF ON A BALCONY.  YOU CLIMB DOWN A TREE AND ESCAPE TO SAFETY! CONGRATULATIONS!
YOU MADE IT!

the the the thats all folks <grin>



This document was last updated on 3/5/17.

Maintained by Sean Murphy (figment@figmentfly.com)